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Name:

Walker Williams

Website:

Authors description:

Hi, I'm a classically-trained composer who's recently been branching out into ambient, electronic, and video-game music. I have 12+ years of university and professional experience in music and I hold myself to that level of expertise in every aspect of a track, because a great game deserves great music.

Check out my listed tracks or my Bandcamp album "Sequence Break" for examples of my music. Everything here is electronic and synth-forward, but I can work with some live/acoustic solo instruments for project work depending on your specific needs.

I'm proficient with FMOD, and happy to provide adaptive music and/or sound design if you want a one-stop-shop for all your game audio.

Available for project work:

Yes! Artist is available for project work!   [Request project work]

Accepts paypal:

Yes! Artist accepts payments by Paypal!

Accepts bank transfer:

No, artist doesn't accept payments by banktransfer.

Payment notes:

Please message me through the project-work link above for my paypal details

Recent tracks by artist

You need to contact the author and request a track before using it, unless otherwise stated in artist profile or track info, even though it's available with a freeware license and can be downloaded.

Search results:

Freeware license not available
Non-exclusive license available
Exclusive license available

Temple of Mists

You arise from camp to a pea-soup fog. A short walk to stretch your legs leads you to a structure that seems to be a part of the mist itself. How long has it been here? How long have YOU been here, has it been minutes or months?

A mysterious and ambient track for a scene out of normal time and place, perfect for a story- or exploration-focused game.

  • 160kbps, 44100 Hz
  • Music requires/does smooth looping
Music has an introduction, then a looping main body. Loop data is NOT embedded in the OGG file, and a loop point of 49.427 seconds MUST be manually set in the game engine to ensure proper looping. (Use the WAV version instead of OGG to import looping data automatically)
€ 35.00 non-exclusive
€ 150.00 exclusive
  • 16 bit, 44100 Hz
  • Music requires/does smooth looping
Music has an introduction, then a looping main body. Loop data is embedded in the WAV file and should be automatically imported and played in a game engine. If not, the loop point should be set to 2179711 samples to ensure proper looping.
€ 35.00 non-exclusive
€ 150.00 exclusive

Freeware license not available
Non-exclusive license available
Exclusive license available

Temple of Bells

An ancient temple high in the mountains. Crumbling stone walls covered in moss give no clue as to who built this place, or how long ago. A gentle breeze brings to life thousands of bells still hanging, bringing life to these ancient ruins.

A very spacious and ambient track for an exploration- or story-heavy game.

  • 160kbps, 44100 Hz
  • Music requires/does smooth looping
Music has an introduction, then a looping main body. Loop data is NOT embedded in the OGG file, and a loop point of 14.818 seconds MUST be manually set in the game engine to ensure proper looping. (Use the WAV version instead of OGG to import looping data automatically)
€ 35.00 non-exclusive
€ 150.00 exclusive
  • 16 bit, 44100 Hz
  • Music requires/does smooth looping
Music has an introduction, then a looping main body. Loop data is embedded in the WAV file and should be automatically imported and played in a game engine. If not, the loop point should be set to 653491 samples to ensure proper looping.
€ 35.00 non-exclusive
€ 150.00 exclusive

Freeware license not available
Non-exclusive license available
Exclusive license available

This one's for all the marbles!

Ok gang, we've faced some tough fights before, but this one's going to be a real challenge; this one's for all the marbles! A weird synth-laden track with big boss-fight energy, but not taking itself too seriously. Perfect for when your final boss is a shark-robot, shapeshifting lemur, or three raccoons in a trench-coat.

  • 160kbps, 44100 Hz
  • Music requires/does smooth looping
Music has an introduction, then a looping main body. Loop data is NOT embedded in the OGG file, and a loop point of 22.009 seconds MUST be manually set in the game engine to ensure proper looping. (Use the WAV version instead of OGG to import looping data automatically)
€ 25.00 non-exclusive
€ 100.00 exclusive
  • 16 bit, 44100 Hz
  • Music requires/does smooth looping
Music has an introduction, then a looping main body. Loop data is embedded in the WAV file and should be automatically imported and played in a game engine. If not, the loop point should be set to 970617 samples to ensure proper looping.
€ 25.00 non-exclusive
€ 100.00 exclusive

Freeware license not available
Non-exclusive license available
Exclusive license available

Alien Fire Caves

Pools of molten rock and hissing steam vents surround you. The only thing keeping you alive on this barren planet is your EV suit, which is flashing a variety of warning lights. This theme has a tough-as-nails energy to it, alternating sections of intensity and ominous quiet.

  • 160kbps, 44100 Hz
  • Music requires/does smooth looping
Music has an introduction, then a looping main body. Loop data is NOT embedded in the OGG file, and a loop point of 8.306 seconds MUST be manually set in the game engine to ensure proper looping. (Use the WAV version instead of OGG to import looping data automatically)
€ 25.00 non-exclusive
€ 100.00 exclusive
  • 16 bit, 44100 Hz
  • Music requires/does smooth looping
Music has an introduction, then a looping main body. Loop data is embedded in the WAV file and should be automatically imported and played in a game engine. If not, the loop point should be set to 366293 samples to ensure proper looping.
€ 25.00 non-exclusive
€ 100.00 exclusive

Freeware license not available
Non-exclusive license available
Exclusive license available

Factory Floor

Hissing steam, crushing pistons, clanking pipes, a distinctly unsettling vibe. What kind of equipment is manufactured here? Meanwhile, you're probably traversing moving platforms and conveyor belts, fending off some combination of guards, aliens, or robots (or alien guard robots).

  • 160kbps, 44100 Hz
  • Music requires/does smooth looping
Music has an introduction, then a looping main body. Loop data is NOT embedded in the OGG file, and a loop point of 23.995 seconds MUST be manually set in the game engine to ensure proper looping. (Use the WAV version instead of OGG to import looping data automatically)
€ 25.00 non-exclusive
€ 100.00 exclusive
  • 16 bit, 44100 Hz
  • Music is loop-able, but also has an ending
Music has an introduction, then a looping main body. Loop data is embedded in the WAV file and should be automatically imported and played in a game engine. If not, the loop point should be set to 1058193 samples to ensure proper looping.
€ 25.00 non-exclusive
€ 100.00 exclusive

Freeware license not available
Non-exclusive license available
Exclusive license available

Crittertown

A playful and funky theme suitable for a town full of friendly critters, or anything else similarly cozy and eccentric.

  • 160kbps, 44100 Hz
  • Music requires/does smooth looping
Music has an introduction, then a looping main body. Loop data is NOT embedded in the OGG file, and a loop point of 13.881 seconds MUST be manually set in the game engine to ensure proper looping. (Use the WAV version instead of OGG to import looping data automatically)
€ 25.00 non-exclusive
€ 100.00 exclusive
  • 16 bit, 44100 Hz
  • Music requires/does smooth looping
Music has an introduction, then a looping main body. Loop data is embedded in the WAV file and should be automatically imported and played in a game engine. If not, the loop point should be set to 612164 samples to ensure proper looping.
€ 25.00 non-exclusive
€ 100.00 exclusive

Freeware license not available
Non-exclusive license available
Exclusive license available

Candy Shop

Crittertown's local candy shop just got a new jukebox. Is it supposed to sound like that, or is there something wrong with it?

A very wonky little ditty for an eccentric shopkeeper or a circus performer.

  • 160kbps, 44100 Hz
  • Music requires/does smooth looping
Music has an introduction, then a looping main body. Loop data is NOT embedded in the OGG file, and a loop point of 3.169 seconds MUST be manually set in the game engine to ensure proper looping. (Use the WAV version instead of OGG to import looping data automatically)
€ 10.00 non-exclusive
€ 50.00 exclusive
  • 16 bit, 44100 Hz
  • Music requires/does smooth looping
Music has an introduction, then a looping main body. Loop data is embedded in the WAV file and should be automatically imported and played in a game engine. If not, the loop point should be set to 139733 samples to ensure proper looping.
€ 10.00 non-exclusive
€ 50.00 exclusive

Freeware license not available
Non-exclusive license available
Exclusive license available

Vlad's Pad

Exploring a twisting maze of dimly-lit castle halls in search of the vampire, you briefly wonder whether you are the hunter or the prey. A mix of baroque and rock influences make this track perfect for a modern-era dungeon-crawler

  • 160kbps, 44100 Hz
  • Music requires/does smooth looping
Music has an introduction, then a looping main body. Loop data is NOT embedded in the OGG file, and a loop point of 0.859 seconds MUST be manually set in the game engine to ensure proper looping. (Use the WAV version instead of OGG to import looping data automatically)
€ 25.00 non-exclusive
€ 100.00 exclusive
  • 16 bit, 44100 Hz
  • Music requires/does smooth looping
Music has an introduction, then a looping main body. Loop data is embedded in the WAV file and should be automatically imported and played in a game engine. If not, the loop point should be set to 37879 samples to ensure proper looping.
€ 25.00 non-exclusive
€ 100.00 exclusive

Freeware license not available
Non-exclusive license available
Exclusive license available

Garlic Bread and Holy Water

The addition of harpsichord gives this frantic mixed-meter composition a distinctly "Dracula's castle" vibe. Perfect for a boss fight with the vamp himself, or any other baddie who fits the bill.

  • 160kbps, 44100 Hz
  • Music is loop-able, but also has an ending
€ 25.00 non-exclusive
€ 100.00 exclusive
  • 16 bit, 44100 Hz
  • Music is loop-able, but also has an ending
€ 25.00 non-exclusive
€ 100.00 exclusive

Freeware license not available
Non-exclusive license available
Exclusive license available

The Deepwood

The woods around Clarino village are held sacred by the residents, and forest sprites can often still be seen around twilight.

Fantasy RPG style music for an enchanted forest. Mysterious and peaceful, but not ominous or spooky. Could also suit a sentimental moment or a memory/dream sequence.

  • 160kbps, 44100 Hz
  • Music requires/does smooth looping
Music has an introduction, then a looping main body. Loop data is NOT embedded in the OGG file, and a loop point of 14.326 seconds MUST be manually set in the game engine to ensure proper looping. (Use the WAV version instead of OGG to import looping data automatically)
€ 25.00 non-exclusive
€ 100.00 exclusive
  • 16 bit, 44100 Hz
  • Music requires/does smooth looping
Music has an introduction, then a looping main body. Loop data is embedded in the WAV file and should be automatically imported and played in a game engine. If not, the loop point should be set to 631780 samples to ensure proper looping.
€ 25.00 non-exclusive
€ 100.00 exclusive

Freeware license not available
Non-exclusive license available
Exclusive license available

Clarino Village

Clarino village has an inn, a temple, and an annual cheese festival. What more could you need?

A theme for a sleepy village in a fantasy RPG setting (shades of zelda and pokemon). This could also work for a peaceful forest level.

  • 160kbps, 44100 Hz
  • Music requires/does smooth looping
Music has an introduction, then a looping main body. Loop data is NOT embedded in the OGG file, and a loop point of 2.292 seconds MUST be manually set in the game engine to ensure proper looping. (Use the WAV version instead of OGG to import looping data automatically)
€ 25.00 non-exclusive
€ 100.00 exclusive
  • 16 bit, 44100 Hz
  • Music requires/does smooth looping
Music has an introduction, then a looping main body. Loop data is embedded in the WAV file and should be automatically imported and played in a game engine. If not, the loop point should be set to 101060 samples to ensure proper looping.
€ 25.00 non-exclusive
€ 100.00 exclusive

Freeware license not available
Non-exclusive license available
Exclusive license available

Destiny Awaits!

The mad king has finally been defeated, but a pall still hangs over the kingdom. Although your party is weary, you have the sinking feeling that your adventure is only just beginning, and you set out in search of the exiled heir to the throne.

An overworld theme in a classic JRPG style. Perfect for a turn-based swords and sorcery game, or other fantasy RPG.

  • 160kbps, 44100 Hz
  • Music requires/does smooth looping
Music has an introduction, then a looping main body. Loop data is NOT embedded in the OGG file, and a loop point of 17.823 seconds MUST be manually set in the game engine to ensure proper looping. (Use the WAV version instead of OGG to import looping data automatically)
€ 25.00 non-exclusive
€ 100.00 exclusive
  • 16 bit, 44100 Hz
  • Music requires/does smooth looping
Music has an introduction, then a looping main body. Loop data is embedded in the WAV file and should be automatically imported and played in a game engine. If not, the loop point should be set to 676379 samples to ensure proper looping.
€ 25.00 non-exclusive
€ 100.00 exclusive