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About licenses

You will find 3 types of resale licenses available for the tracks at IndieGameMusic.com, plus one addtional license for platform exclusivity. These licenses are explained here.

It's important to note, that you are not buying the rights to the track. You are only buying a resale license, which gives you permission to use the track in your commercial game, plus an optional platform exclusive license, which prevents other gamedevs using the same track(s) on the same platform(s). The author is still the owner of the track.

It is also important to note, that these licenses are offered to you by the individual artist. They are not offered to you by IndieGameMusic.com. If you find a track you like, you request a license from the artist. IndieGameMusic.com is merely a dissiminator of the licenses, offered to you by the artists.

Common for the 3 resale license types is:


Freeware license

Tracks available with a freeware license are free to use if your game is freeware, and you do not make money on the game. So if you're doing a freeware game, and find a track offered with a freeware license, you may be allowed to use this track in your game. But you must request the track and get permission from the author before using it.

You may find tracks that are offered with a freeware license, but not available to download in its original format. The reason for these cases are often that the track is also offered for non-exclusive resale or even exclusive resale, and the author wants to make sure no one uses it without paying.

If your game is free to play, but funded by ads, it is not considered freeware. A freeware license offer is valid only if you do not make money on your game. Donations excepted.

Summary for freeware license:


Non-exclusive resale license

If you're planning on selling your game, and you're on a low budget, you should find the non-exclusive resale license attractive. If a track is offered with a non-exclusive resale license, you may be allowed to use the track in your game and sell the game unlimited. You must request the track and get permission from the author before using it.

A non-exclusive resale license is rather cheap compared to an exclusive license, because other game-developers may purchase the same non-exclusive resale license for the same track, and use the same track in their game.

You may find tracks at IndieGameMusic.com offered for free with a non-exclusive resale license. That means you may be allowed to use the track for free in your commercial game.

If you find a track you like, that is offered both non-exclusively and exclusively - do not hesitate requesting the track. You'll risk that another game-developer purchases the exclusive license first, making the track unavailable to you.

Summary for non-exclusive resale license:


Exclusive resale license

If you're planning on selling your game, and would like your game to be unique, you should look for tracks offered with an exclusive resale license. When buying an exclusive resale license of a track, it will be removed from IndieGameMusic.com and not offered for other game-developers ever again. Because of this, the exclusive resale license is more expensive than a non-exclusive resale license.

When browsing tracks at IndieGameMusic.com you will find some tracks that are offered both non-exclusively and exclusively. This only means that no one has used the track yet. When/if a game-developer purchase the non-exclusively resale license of the track, then the exclusive resale license becomes unavailable.

Summary for exclusive resale license:


Non-exclusive resale license + Platform exclusive

As an addition to the non-exclusive sale license, you can buy a platform exclusive license (if available) for the track(s). This is generally a kind of middleway between the non-exclusive resale license and the exclusive resale license, where the exclusive resale license covers all possible platforms in the world.

Instead of buying the full exclusive resale license, you can instead buy single platform exclusive licenses for individual platforms. For example, say you're developing a game for Windows. Then you can choose to buy the platform exclusive license for Windows (if available). This means no other gamedeveloper can buy the same track for Windows - but gamedevs on other platforms can

Apart from this, all the same rules apply.

Summary for non-exclusive resale license + platform exclusive:


Remember, it's always considered good practice to credit the author on a Credits page in your game. Especially if you got the music for free.